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Changelog and roadmap

What has shipped, and what is being worked on. The roadmap shows direction, not dates.

Roadmap

Now

  • Polish for launchSpeed, accessibility and testing on real phones and other browsers.
  • Pointer and scroll reactive backgroundsMore shaders that respond to the visitor without any wiring.

Next

  • Preview images for sharingA picture of each shader when its link is posted in chat or on social sites.
  • Runtime as a separate fileAn export option for projects that use several shaders and want to share one runtime.

Later

  • Shadeon ProA paid set of more elaborate shaders. Details and pricing are not decided yet.

Want something that is not here? Request a shader.

Changelog

  1. Interactive shaders

    • Every shader now responds to the cursor. Three new ones: Fog Veil (wipe through rolling fog), Ink Bloom (pour ink into swirling water) and Event Horizon (a black hole that bends the stars).
    • Shaders can now remember their previous frame, which is what lets fog, ink and trails persist and drift.
    • A new home page with a liquid sculpture you can stir, and a simpler gallery with one category filter.
    • Smoother movement throughout: pages fade between each other, sections ease in as you scroll, and the code tabs slide.
  2. First preview

    • Gallery with a full-screen view for each shader.
    • Code for every shader as a React TS component, plain JavaScript and raw GLSL.
    • A page per shader with a live customizer, presets, randomize and shareable links.
    • Install with the shadcn CLI from a registry file per shader.
    • Light and dark themes.